#Storage Settings [storage] #The amount of additional slots the storage stabilizer tier 1 provides. 1 Slot holds one item type. # Default: 64 # Range: > 0 stabilizerTier1AdditionalMaxItemTypes = 64 #The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined. # Default: 512000 # Range: 0 ~ 2147483647 stabilizerTier1AdditionalMaxTotalItemCount = 512000 #The amount of slots the storage stabilizer tier 2 provides. # Default: 128 # Range: > 0 stabilizerTier2AdditionalMaxItemTypes = 128 #The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined. # Default: 1024000 # Range: 0 ~ 2147483647 stabilizerTier2AdditionalMaxTotalItemCount = 1024000 #The amount of slots the storage stabilizer tier 3 provides. # Default: 256 # Range: > 0 stabilizerTier3AdditionalMaxItemTypes = 256 #The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined. # Default: 2048000 # Range: 0 ~ 2147483647 stabilizerTier3AdditionalMaxTotalItemCount = 2048000 #The amount of slots the storage stabilizer tier 4 provides. # Default: 512 # Range: > 0 stabilizerTier4AdditionalMaxItemTypes = 512 #The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined. # Default: 4096000 # Range: 0 ~ 9223372036854775807 stabilizerTier4AdditionalMaxTotalItemCount = 4096000 #The amount of slots the storage actuator provides. # Default: 128 # Range: > 0 controllerMaxItemTypes = 128 #The stack size the storage actuator uses. # Default: 256000 # Range: 0 ~ 9223372036854775807 controllerMaxTotalItemCount = 256000 #The amount of stabilizers tier 5 in the stabilized storage actuator. (Don't auto change the recipe) # Default: 8 # Range: > 0 stabilizedControllerStabilizers = 7 #True to unlink the wormhole when break (so it doesn't function as a cheaper Storage Accessor). unlinkWormholeOnBreak = false #The amount of slots the storage stabilizer tier 5 provides. # Default: 1024 # Range: > 0 stabilizerTier5AdditionalMaxItemTypes = 512 #The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined. # Default: 8192000 # Range: 0 ~ 9223372036854775807 stabilizerTier5AdditionalMaxTotalItemCount = 4096000 #Spirit Job Settings [spirit_job] #The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks. # Default: 60 # Range: > 0 crusherResultPickupDelay = 60 #The minimum ticks before a crystallizer can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks. # Default: 60 # Range: > 0 crystallizerResultPickupDelay = 60 #The minimum ticks before a smelter can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks. # Default: 60 # Range: > 0 smelterResultPickupDelay = 60 #The time in ticks it takes to cast the day time ritual. # Default: 100 # Range: > 0 dayTimeToCast = 100 #The time in ticks it takes to cast the night time ritual. # Default: 100 # Range: > 0 nightTimeToCast = 100 #The time in ticks it takes to cast the rain ritual. # Default: 200 # Range: > 0 rainTimeToCast = 200 #The time in ticks it takes to cast the thunder ritual. # Default: 300 # Range: > 0 thunderTimeToCast = 300 #The time in ticks it takes to cast the clear weather ritual. # Default: 100 # Range: > 0 clearWeatherTimeToCast = 100 #The minimum ticks before a trader can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks. # Default: 60 # Range: > 0 traderResultPickupDelay = 60 #The percentage of Wondering Trader replace the Wandering Trader when spawn. # Default: 5 # Range: 0 ~ 100 traderWonderingChance = 5 #Worker Spirit Settings [spirit_job.crusher_tier1] #The tier of Foliot Crusher # Default: 1 # Range: > 0 tier = 1 #The multiplier to each recipe's time for Foliot Crusher # Default: 2.0 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 2.0 #The multiplier to each recipe's output count for Foliot Crusher # Default: 1.0 # Range: 0.0 ~ 2.147483647E9 outputMultiplier = 1.0 #Max number of recipes that Foliot Crusher make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Worker Spirit Settings [spirit_job.crusher_tier2] #The tier of Djinni Crusher # Default: 2 # Range: > 0 tier = 2 #The multiplier to each recipe's time for Djinni Crusher # Default: 1.0 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 1.0 #The multiplier to each recipe's output count for Djinni Crusher # Default: 1.5 # Range: 0.0 ~ 2.147483647E9 outputMultiplier = 1.5 #Max number of recipes that Djinni Crusher make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Worker Spirit Settings [spirit_job.crusher_tier3] #The tier of Afrit Crusher # Default: 3 # Range: > 0 tier = 3 #The multiplier to each recipe's time for Afrit Crusher # Default: 0.5 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 0.5 #The multiplier to each recipe's output count for Afrit Crusher # Default: 2.0 # Range: 0.0 ~ 2.147483647E9 outputMultiplier = 2.0 #Max number of recipes that Afrit Crusher make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Worker Spirit Settings [spirit_job.crusher_tier4] #The tier of Marid Crusher # Default: 4 # Range: > 0 tier = 4 #The multiplier to each recipe's time for Marid Crusher # Default: 0.3 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 0.3 #The multiplier to each recipe's output count for Marid Crusher # Default: 3.0 # Range: 0.0 ~ 2.147483647E9 outputMultiplier = 3.0 #Max number of recipes that Marid Crusher make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Worker Spirit Settings [spirit_job.crystal_tier1] #The tier of Foliot Crystallizer # Default: 1 # Range: > 0 tier = 1 #The multiplier to each recipe's time for Foliot Crystallizer # Default: 1.0 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 1.0 #The multiplier to each recipe's output count for Foliot Crystallizer # Default: 1.0 # Range: 0.0 ~ 2.147483647E9 outputMultiplier = 1.0 #Max number of recipes that Foliot Crystallizer make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Worker Spirit Settings [spirit_job.crystal_tier2] #The tier of Djinni Crystallizer # Default: 2 # Range: > 0 tier = 2 #The multiplier to each recipe's time for Djinni Crystallizer # Default: 0.5 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 0.5 #The multiplier to each recipe's output count for Djinni Crystallizer # Default: 1.5 # Range: 0.0 ~ 2.147483647E9 outputMultiplier = 1.5 #Max number of recipes that Djinni Crystallizer make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Worker Spirit Settings [spirit_job.crystal_tier3] #The tier of Afrit Crystallizer # Default: 3 # Range: > 0 tier = 3 #The multiplier to each recipe's time for Afrit Crystallizer # Default: 0.3 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 0.3 #The multiplier to each recipe's output count for Afrit Crystallizer # Default: 2.0 # Range: 0.0 ~ 2.147483647E9 outputMultiplier = 2.0 #Max number of recipes that Afrit Crystallizer make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Worker Spirit Settings [spirit_job.crystal_tier4] #The tier of Marid Crystallizer # Default: 4 # Range: > 0 tier = 4 #The multiplier to each recipe's time for Marid Crystallizer # Default: 0.1 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 0.1 #The multiplier to each recipe's output count for Marid Crystallizer # Default: 3.0 # Range: 0.0 ~ 2.147483647E9 outputMultiplier = 3.0 #Max number of recipes that Marid Crystallizer make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Worker Spirit Settings [spirit_job.smelter_tier1] #The multiplier to each recipe's time for Foliot Smelter # Default: 1.0 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 1.0 #Max number of recipes that Foliot Smelter make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Worker Spirit Settings [spirit_job.smelter_tier2] #The multiplier to each recipe's time for Djinni Smelter # Default: 0.5 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 0.5 #Max number of recipes that Djinni Smelter make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Worker Spirit Settings [spirit_job.smelter_tier3] #The multiplier to each recipe's time for Afrit Smelter # Default: 0.1 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 0.1 #Max number of recipes that Afrit Smelter make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Worker Spirit Settings [spirit_job.smelter_tier4] #The multiplier to each recipe's time for Marid Smelter # Default: 0.01 # Range: 0.0 ~ 2.147483647E9 timeMultiplier = 0.01 #Max number of recipes that Marid Smelter make per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Trader Spirit Settings [spirit_job.trader_sapling] #The time to each operation for Otherworld Sapling Trader # Default: 20 # Range: > 0 operationTimer = 20 #Max number of recipes thatOtherworld Sapling Tradermake per operation. # Default: 1 # Range: 0 ~ 64 operationCount = 1 #Trader Spirit Settings [spirit_job.trader_otherstone] #The time to each operation for Otherstone Trader # Default: 10 # Range: > 0 operationTimer = 10 #Max number of recipes thatOtherstone Tradermake per operation. # Default: 4 # Range: 0 ~ 64 operationCount = 4 #Trader Spirit Settings [spirit_job.trader_otherrock] #The time to each operation for Otherrock Trader # Default: 10 # Range: > 0 operationTimer = 10 #Max number of recipes thatOtherrock Tradermake per operation. # Default: 4 # Range: 0 ~ 64 operationCount = 4 #Trader Spirit Settings [spirit_job.trader_gem] #The time to each operation for Gambler # Default: 200 # Range: > 0 operationTimer = 200 #Max number of recipes thatGamblermake per operation. # Default: 16 # Range: 0 ~ 64 operationCount = 16 #Ritual Settings [rituals] #Enables the ritual to clear rainy weather. enableClearWeatherRitual = true #Enables the ritual to start rainy weather. enableRainWeatherRitual = true #Enables the ritual to start a thunderstorm. enableThunderWeatherRitual = true #Enables the ritual to set time to day. enableDayTimeRitual = true #Enables the ritual to set time to night. enableNightTimeRitual = true #If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running. enableRemainingIngredientCountMatching = false #Set a value below 1.0 to speed up rituals. Please ensure to use a preceding 0 for values below 1.0, e.g. '0.05' instead of '.05', otherwise Nightconfig (NeoForge's config sytem) will reset the value to 1.0. # Default: 1.0 # Range: 0.05 ~ 1.7976931348623157E308 ritualDurationMultiplier = 1.0 #Item Settings [items] #Allow the Divining Rod to attune to any ore anyOreDivinationRod = false #Miners head to the output in the Dimensional Mineshaft before it breaks minerOutputBeforeBreak = false #Allow miners enchanted with efficiency mine faster minerEfficiency = true #Allow miners enchanted with fortune to has a chance of mine extra results each operation minerFortune = true #Don't damage chalks on use unbreakableChalks = false #Maximum distance the Entity Wormhole random teleport (RTP) feature can reach. # Default: 4096 # Range: > 0 maxDistanceRTP = 4096 #Maximum number of attempts to find a safe place for the RTP. # Default: 99 # Range: > 0 maxTryRTP = 99 #Allow miners enchanted with silk touch to has a chance of multiply results each operation minerSilk = true #Chance of damaging the weapon with each advance on the dimensional battlefield. # Default: 0.03999999910593033 # Range: 0.0 ~ 1.0 butcherHurtChance = 0.03999999910593033 #Entity life multiplier when calculating processing time in the dimensional battlefield. # Default: 20 # Range: > 1 butcherLifeMultiplier = 20 #Chance per level of the Fracture Soul enchantment to drop a Shattered Soul. # Default: 0.17000000178813934 # Range: 0.0 ~ 1.0 shatteredSoulChance = 0.0 #Familiar Settings [familiar] #The duration of slow falling effect given by Drikwing Familiar in seconds. # Default: 15 # Range: > 0 drikwingFamiliarSlowFallingSeconds = 15 #The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%. # Default: 0.33 # Range: 0.0 ~ 1.7976931348623157E308 blacksmithFamiliarRepairChance = 0.33 #The amount of iron required for a blacksmith familiar to upgrade another familiar. # Default: 18 # Range: > 0 blacksmithFamiliarUpgradeCost = 18 #The cooldown for a blacksmith familiar to upgrade another familiar. # Default: 400 # Range: > 0 blacksmithFamiliarUpgradeCooldown = 400 #The horizontal value that the upgraded greedy familiar will seek blocks. (Large distances can cause delays in finding) # Default: 32 # Range: > 0 greedySearchRange = 20 #The vertical value that the upgraded greedy familiar will seek blocks. (Large distances can cause delays in finding) # Default: 16 # Range: > 0 greedyVerticalSearchRange = 8