[ender_phasing] #If true, Ender Phasing can teleport the player when damage is taken. doesPhasingTeleportPlayer = true #If true, Ender Phasing can teleport even when the damage source is water/rain/bubbles effects. doesPhasingTeleportPlayerWhenDamageTakenByWater = false #If true, being in water/bubbles while Ender Phasing is active deals damage. doesWaterHurtPlayerWithPhasingEffect = true #Horizontal teleport range (blocks). # Default: 5 # Range: 1 ~ 64 horizontalPhasingTeleportRange = 5 #Vertical teleport range (blocks). # Default: 3 # Range: 1 ~ 32 verticalPhasingTeleportRange = 3 #Cooldown between phasing teleports (ticks). 20 ticks = 1 second. # Default: 10 # Range: 0 ~ 200 cooldownBetweenPhasingTeleports = 10 [void_pepper] #Max radius for void pepper spreading attempts. # Default: 7 # Range: 1 ~ 32 spreadRadius = 7 #How many random positions are tried per spread tick. # Default: 15 # Range: 1 ~ 200 spreadAttempts = 15 #Chance (0..1) to attempt spreading on a tick while SPREADING is true. # Default: 0.6666666666666666 # Range: 0.0 ~ 1.0 spreadChance = 0.6666666666666666 #Chance (0..1) to become PEPPER on a tick while SPREADING is true. # Default: 0.3333333333333333 # Range: 0.0 ~ 1.0 pepperGrowChance = 0.3333333333333333