#Game Settings [Settings] #Should fisherman buy/sell items related to this mods items (Seafood and pearls) fishermanBuyCDItems = true #Should the Wandering Trader sell items in exchange for pearls? wanderingTraderDealsPearls = true #Should seafood only be able to be cooked through the Farmer's Delight pot? cookInPot = true #Minimum ticks before seafood can be gathered by the crab trap. Default = 4000 minTicks = 4000 #Maximum ticks before seafood can be gathered by the crab trap. Default = 8000 maxTicks = 8000 #Requires the crab trap to have a 3x3 of open water or waterlogged blocks around it to be able to function. Default = true require_surrounding_water = true #World generation [world] #Palm Tree generation [world.palm_trees] #Should palm trees generate on beaches? generatePalmTrees = true #Chance of generating. Smaller value = more frequent. # Default: 1 # Range: > 1 chance = 1 #Seashell generation [world.seashells] #Should seashells generate on beaches and ocean floors? generateSeashells = true #Chance of generating on beaches. Smaller value = more frequent. # Default: 2 # Range: > 1 chanceBeach = 2 #Chance of generating on ocean floors. Smaller value = more frequent. # Default: 2 # Range: > 1 chanceUnderwater = 2 #Number of seashell variants available (must match textures/models/blockstates files) # Default: 7 # Range: 1 ~ 64 seashellVariantCount = 7 #Crab spawning [world.crab_spawns] #Should crabs spawn naturally in the world? generateCrabSpawns = true #Spawn weight. Higher value = more frequent relative to other mobs. # Default: 10 # Range: > 1 spawnWeight = 10 #Minimum crabs per spawn attempt. # Default: 2 # Range: > 1 minCount = 2 #Maximum crabs per spawn attempt. # Default: 3 # Range: > 1 maxCount = 3