#General settings. [general] #Using embedded skin renderer to replace the original item renderer. #0 = auto #1 = disable #2 = enable # Default: 0 # Range: 0 ~ 2 enableEmbeddedSkinRenderer = 0 #Using skin renderer to replace the original first person hands renderer. #0 = auto #1 = always disable #2 = always enable # Default: 0 # Range: 0 ~ 2 enableFirstPersonSkinRenderer = 0 #Miscellaneous settings. [misc] #How long skins will display their loading animation for in milliseconds #Settings this to 0 will disable loading animations. # Default: 200 # Range: 0 ~ 10000 skinLoadAnimationTime = 200 #Whether allows skin to limit limbs of entities. enableSkinLimitLimbs = true #Whether clip the excess skin in the inventory gui. enableClipInInventory = true #Change (visual quality/performance) ratio by changing setting in this category. [performance] #The max distance in blocks that skins will render. # Default: 128 # Range: 16 ~ 512 renderDistanceSkin = 128 #The max distance in blocks that block skins will be rendered. # Default: 128 # Range: 16 ~ 512 renderDistanceBlockSkin = 128 #The max distance in blocks that equipment will be rendered on mannequins. # Default: 64 # Range: 16 ~ 512 renderDistanceMannequinEquipment = 64 #The maximum number of threads that will be used to bake models. # Default: 8 # Range: 1 ~ 16 modelBakingThreadCount = 8 #The maximum number of threads that will be used to build model vertexes. # Default: 2 # Range: 1 ~ 16 vertexCompileThreadCount = 2 #When enabled skin will render in multiple passes to reduce visual artifacts. #Disabling this will improve skin rendering performance at the cost of visual quality. multipassSkinRendering = true #Distance away that skins will have lod applied to them. # Default: 32.0 # Range: 8.0 ~ 128.0 lodDistance = 32.0 #Number of LOD models to create. Higher number should give a boost to framerate at a small cost to VRAM. # Default: 4 # Range: 0 ~ 4 maxLodLevels = 4 #Determines how luminance of dynamic lighting when the skin contains growing channels. #-1 = auto (based skin cubes) #0 = disabled #1 ~ 15 = fixed luminance # Default: -1 # Range: -1 ~ 15 skinDynamicLight = -1 #Change (memory use/IO access) ratio by changing setting in this category. [cache] #How long in seconds the client will keep skins in it's cache. #Default 600 seconds is 10 minutes. #Setting to 0 turns off this option. # Default: 600 # Range: 0 ~ 3600 skinCacheExpireTime = 600 #Max size the skin cache can reach before skins are removed. #Setting to 0 turns off this option. # Default: 2000 # Range: 0 ~ 10000 skinCacheMaxSize = 2000 #How long in seconds the client will keep model parts in it's cache. #Default 600 seconds is 10 minutes. #Setting to 0 turns off this option. # Default: 600 # Range: 0 ~ 3600 modelPartCacheExpireTime = 600 #Max size the cache can reach before model parts are removed. #Setting to 0 turns off this option. # Default: 2000 # Range: 0 ~ 10000 modelPartCacheMaxSize = 2000 #How long in seconds the client will keep textures in it's cache #Default 600 seconds is 10 minutes. #Setting to 0 turns off this option. # Default: 600 # Range: 0 ~ 3600 textureCacheExpireTime = 600 #Max size the texture cache can reach before textures are removed. #Setting to 0 turns off this option. # Default: 1000 # Range: 0 ~ 5000 textureCacheMaxSize = 1000 #Maximum number of skin the client can request at one time. # Default: 10 # Range: 1 ~ 50 maxSkinRequests = 10 #Size of client size cache. #Setting to 0 turns off this option. # Default: 5000 # Range: > 0 fastCacheSize = 5000 #Setting to configure the skin preview box. [skin-preview] #Enables a larger skin preview box when hovering the mouse over a skin. skinPreEnabled = true #Draw a background box for the skin preview. skinPreDrawBackground = true #Size of the skin preview. # Default: 96 # Range: 16 ~ 256 skinPreSize = 96 #Horizontal location of the skin preview: 0 = left, 1 = right. # Default: 0.0 # Range: 0.0 ~ 1.0 skinPreLocHorizontal = 0.0 #Vertical location of the skin preview: 0 = top, 1 = bottom. # Default: 0.5 # Range: 0.0 ~ 1.0 skinPreLocVertical = 0.5 #Skin preview will be rendered next to the mouse. skinPreLocFollowMouse = true #Debug Settings. [debug] #Shows shader mixin results in logs. shader = false #Shows resource register/unregister in logs. resource = false #Shows animation running states in logs. animation = false #Shows molang compile states in logs. molang = false #Shows extra info on the F3 debug screen. showF3DebugInfo = true #Texture painting replacing the players texture with a painted version. #Turning this off may fix issues with the players texture rendering #incorrectly or showing the steve skin. # #-1 = disabled #0 = auto #1 = texture_replace (replaces the players texture - LEGACY) #2 = model_replace_mc (render using a mc model - slower, more compatible - NOT IMPLEMENTED) #3 = model_replace_aw (render using a aw model - faster, less compatible) # Default: 0 # Range: -1 ~ 2 texturePaintingType = 0